October 26, 2019: 12pm - 4pm
This demonstration will explore the potential of virtual reality within a media art context and explain what is technically needed to create interactive VR content. Participants will interact with several projects and view a demonstration of the technical components used to create them. This includes the HTC Vive (room scale tracking VR), Unreal Engine 4 (VR creation software), Leap Motion (hand tracking), integration with Arduino projects, video and audio integration, and the online VR community (tutorials, plugins, projects).
Graeme Patterson (born in 1980, Saskatoon, Saskatchewan) graduated from the Nova Scotia College of Art and Design in 2002, and now lives in Sackville, New Brunswick. Initially self-taught in his development of stop-action animation using mostly miniature figures, in recent years he has focused on the construction of large installations that integrate animation, video, sculptural models, robotics, sound, music, interactive elements, and performance. Graeme’s inspiration comes from a desire to develop an alternate reality that stimulates reflective engagement with universal themes of longing, loss and recovery. His work has been exhibited and screened internationally, including national solo tours of Woodrow and Secret Citadel and shows at the National Gallery of Canada, MASS MoCA, the Art Gallery of Hamilton, the Art Gallery of Nova Scotia, and Galerie de l’UQAM. His recent accomplishments include the 2012 Canada Council for the Arts Victor Martyn Lynch-Staunton Award (media arts), finalist for the 2010 Lieutenant Governor of Nova Scotia Masterworks Arts Award, and Atlantic finalist for the 2014 and 2009 Sobey Art Award. Graeme Patterson is represented in Canada by Galerie 3.
Space is limited, so please register in advance – email Todd Fraser at firstname.lastname@example.org